#include "Gfx.h" #include "Vector.h" static double rx, ry, rz; static int numpts; static int border; static int startx, starty; typedef struct{ signed int x; signed int y; signed int z; unsigned char r; unsigned char g; unsigned char b; } point_3d ; static point_3d *poinz = (void*)0; static point_3d *poinz_rot = (void*)0; void Vector_init( int points, int borderlen ) { int i, j, k; rx = ry = rz = 0; numpts = points; border = borderlen; poinz = (void*)malloc( points * points * points * sizeof( point_3d) ); poinz_rot = (void*)malloc( points * points * points * sizeof( point_3d) ); for( i = 0; i> 1); poinz[i+j*points+k*points*points].y = ( j * borderlen ) / ( points - 1 ) - ( borderlen >> 1); poinz[i+j*points+k*points*points].z = ( k * borderlen ) / ( points - 1 ) - ( borderlen >> 1); poinz[i+j*points+k*points*points].r = 255; poinz[i+j*points+k*points*points].g = 255; poinz[i+j*points+k*points*points].b = 0; } } void Vector_destroy( ) { if( poinz ) free( poinz ); if( poinz_rot ) free( poinz_rot ); } void Vector_reset( void ) { rx = 0; ry = 0; rz = 0; } void Vector_angle( double dx, double dy, double dz ) { rx += dx, ry += dy, rz += dz; } void Vector_move( signed int dx, signed int dy ) { double rotation[3][3] = { { cos(-ry)*cos(-rz), -cos(-rx)*sin(-rz)+sin(-rx)*sin(-ry)*cos(-rz), sin(-rx)*sin(-rz)+cos(-rx)*sin(-ry)*cos(-rz) }, { cos(-ry)*sin(-rz), cos(-rx)*cos(-rz)+sin(-rx)*sin(-ry)*sin(-rz), -sin(-rx)*cos(-rz)+cos(-rx)*sin(-ry)*sin(-rz) }, {-sin(-ry), sin(-rx)*cos(-ry) , cos(-rx)*cos(-ry) } }; int xold = rotation[0][2] * border; int yold = rotation[1][2] * border; int zold = rotation[2][2] * border; int xnew = rotation[0][0] * dx + rotation[0][1] * dy + rotation[0][2] * border; int ynew = rotation[1][0] * dx + rotation[1][1] * dy + rotation[1][2] * border; int znew = rotation[2][0] * dx + rotation[2][1] * dy + rotation[2][2] * border; rx += 0.01 * (xold - xnew); ry += 0.01 * (yold - ynew); rz += 0.01 * (zold - znew); } static int compare_points( const void *a, const void *b) { return ((point_3d*)b)->z - ((point_3d*)a)->z ; } void Vector_paint( void ) { double rotation[3][3] = { { cos(ry)*cos(rz) , -cos(ry)*sin(rz) , sin(ry) }, { sin(rx)*sin(ry)*cos(rz)+cos(rx)*sin(rz) , -sin(rx)*sin(ry)*sin(rz)+cos(rx)*cos(rz) , -sin(rx)*cos(ry) }, {-cos(rx)*sin(ry)*cos(rz)+sin(rx)*sin(rz) , cos(rx)*sin(ry)*sin(rz)+sin(rx)*cos(rz) , cos(rx)*cos(ry) } }; int i; for( i = 0; i < numpts*numpts*numpts; i++) { poinz_rot[i].x = (rotation[0][0] * poinz[i].x + rotation[0][1] * poinz[i].y + rotation[0][2] * poinz[i].z)*65536; poinz_rot[i].y = (rotation[1][0] * poinz[i].x + rotation[1][1] * poinz[i].y + rotation[1][2] * poinz[i].z)*65536; poinz_rot[i].z = rotation[2][0] * poinz[i].x + rotation[2][1] * poinz[i].y + rotation[2][2] * poinz[i].z; // poinz_rot[i].r = poinz[i].r; poinz_rot[i].g = poinz[i].g; poinz_rot[i].b = poinz[i].b; poinz_rot[i].r = random(); poinz_rot[i].g = random(); poinz_rot[i].b = random(); } /* Sort by z-order */ qsort( poinz_rot, numpts*numpts*numpts, sizeof(point_3d), compare_points); Gfx_clear(); for( i = 0; i < numpts*numpts*numpts; i++) { int size; poinz_rot[i].x /= poinz_rot[i].z + 1.5*border; poinz_rot[i].y /= poinz_rot[i].z + 1.5*border; poinz_rot[i].x >>= 8; poinz_rot[i].y >>= 8; poinz_rot[i].x += g_width>>1; poinz_rot[i].y += g_height>>1; size = 10 * border / ( (poinz_rot[i].z) + border ); Gfx_kuller( poinz_rot[i].x-(size>>1), poinz_rot[i].y-(size>>1), size, poinz_rot[i].r, poinz_rot[i].g, poinz_rot[i].b); } }