/* * codec2_fft.h * * Created on: 17.09.2016 * Author: danilo */ #ifndef DRIVERS_FREEDV_CODEC2_FFT_H_ #define DRIVERS_FREEDV_CODEC2_FFT_H_ #include #include #include #include #include #ifdef FDV_ARM_MATH #include "fdv_arm_math.h" #else #define USE_KISS_FFT #endif #include "defines.h" #include "comp.h" typedef COMP codec2_fft_cpx; #include "kiss_fftr.h" #ifdef USE_KISS_FFT #include "kiss_fft.h" typedef kiss_fftr_cfg codec2_fftr_cfg; typedef kiss_fft_cfg codec2_fft_cfg; typedef kiss_fft_scalar codec2_fft_scalar; #else typedef float32_t codec2_fft_scalar; typedef struct { arm_rfft_fast_instance_f32* instance; int inverse; } codec2_fftr_struct; typedef codec2_fftr_struct* codec2_fftr_cfg; typedef struct { const arm_cfft_instance_f32* instance; int inverse; } codec2_fft_struct; typedef codec2_fft_struct* codec2_fft_cfg; #endif static inline void codec2_fftr(codec2_fftr_cfg cfg, codec2_fft_scalar* in, codec2_fft_cpx* out) { #ifdef USE_KISS_FFT kiss_fftr(cfg, in, (kiss_fft_cpx*)out); #else arm_rfft_fast_f32(cfg->instance,in,(float*)out,cfg->inverse); out->imag = 0; // remove out[FFT_ENC/2]->real stored in out[0].imag #endif } static inline void codec2_fftri(codec2_fftr_cfg cfg, codec2_fft_cpx* in, codec2_fft_scalar* out) { #ifdef USE_KISS_FFT kiss_fftri(cfg, (kiss_fft_cpx*)in, out); #else arm_rfft_fast_f32(cfg->instance,(float*)in,out,cfg->inverse); // arm_scale_f32(out,cfg->instance->fftLenRFFT,out,cfg->instance->fftLenRFFT); #endif } codec2_fft_cfg codec2_fft_alloc(int nfft, int inverse_fft, void* mem, size_t* lenmem); codec2_fftr_cfg codec2_fftr_alloc(int nfft, int inverse_fft, void* mem, size_t* lenmem); void codec2_fft_free(codec2_fft_cfg cfg); void codec2_fftr_free(codec2_fftr_cfg cfg); static inline void codec2_fft(codec2_fft_cfg cfg, codec2_fft_cpx* in, codec2_fft_cpx* out) { #ifdef USE_KISS_FFT kiss_fft(cfg, (kiss_fft_cpx*)in, (kiss_fft_cpx*)out); #else memcpy(out,in,cfg->instance->fftLen*2*sizeof(float)); arm_cfft_f32(cfg->instance,(float*)out,cfg->inverse, 1); // TODO: this is not nice, but for now required to keep changes minimal // however, since main goal is to reduce the memory usage // we should convert to an in place interface // on PC like platforms the overhead of using the "inplace" kiss_fft calls // is neglectable compared to the gain in memory usage on STM32 platforms if (cfg->inverse) { arm_scale_f32((float*)out,cfg->instance->fftLen,(float*)out,cfg->instance->fftLen*2); } #endif } void codec2_fft_inplace(codec2_fft_cfg cfg, codec2_fft_cpx* inout); #endif