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1//
2// SceneDelegate.swift
3// CCCB Display
4//
5// Created by Dirk Engling on 26.05.23.
6//
7
8import UIKit
9
10class SceneDelegate: UIResponder, UIWindowSceneDelegate {
11
12 var window: UIWindow?
13
14
15 func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
16 // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
17 // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
18 // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
19 guard let _ = (scene as? UIWindowScene) else { return }
20 }
21
22 func sceneDidDisconnect(_ scene: UIScene) {
23 // Called as the scene is being released by the system.
24 // This occurs shortly after the scene enters the background, or when its session is discarded.
25 // Release any resources associated with this scene that can be re-created the next time the scene connects.
26 // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
27 }
28
29 func sceneDidBecomeActive(_ scene: UIScene) {
30 // Called when the scene has moved from an inactive state to an active state.
31 // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
32 }
33
34 func sceneWillResignActive(_ scene: UIScene) {
35 // Called when the scene will move from an active state to an inactive state.
36 // This may occur due to temporary interruptions (ex. an incoming phone call).
37 }
38
39 func sceneWillEnterForeground(_ scene: UIScene) {
40 // Called as the scene transitions from the background to the foreground.
41 // Use this method to undo the changes made on entering the background.
42 }
43
44 func sceneDidEnterBackground(_ scene: UIScene) {
45 // Called as the scene transitions from the foreground to the background.
46 // Use this method to save data, release shared resources, and store enough scene-specific state information
47 // to restore the scene back to its current state.
48 }
49
50
51}
52