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#include <SDL/SDL.h>
#include <SDL/SDL_gfxPrimitives.h>
#include "display.h"
static SDL_Surface *screen;
static int g_width, g_height;
void display_init( int width, int height) {
g_width = width;
g_height = height;
if (SDL_Init (SDL_INIT_EVERYTHING) == -1) {
fprintf( stderr, "Can't initialize SDL.\n" );
exit (1);
}
screen = SDL_SetVideoMode ( width, height, 24, SDL_SWSURFACE | SDL_DOUBLEBUF );
if( !screen ) {
fprintf( stderr, "Can't set video mode.\n" );
exit( 1 );
}
memset( screen->pixels, 0, width * height * 3 );
SDL_WM_SetCaption ( "GodMachine", "GodMachine" );
}
void display_clear( ) {
// rectangleColor( screen, 0, 0, g_width, g_height, 0 );
memset( screen->pixels, 0, g_width * g_height * 3 );
vlineColor( screen, g_width / 2, 0, g_height, 0xffffffff );
hlineColor( screen, 0, g_width, g_height / 2, 0xffffffff );
}
void display_circle( int wii_id, int x, int y, int w ) {
int xoff = ( wii_id & 1 ) * g_width / 2;
int yoff = ( wii_id >> 1 ) * g_height / 2;
filledCircleColor(screen, x + xoff, y + yoff, w, 0xffffffff );
}
void display_line( int wii_id, int x0, int y0, int x1, int y1 ) {
int xoff = ( wii_id & 1 ) * g_width / 2;
int yoff = ( wii_id >> 1 ) * g_height / 2;
aalineColor( screen, x0 + xoff, y0 + yoff, x1 + xoff, y1 + yoff, 0xffffffff );
}
void display_rectangle( int wii_id, int x, int y, int w, int h ) {
int xoff = ( wii_id & 1 ) * g_width / 2;
int yoff = ( wii_id >> 1 ) * g_height / 2;
boxColor( screen, x + xoff, y + yoff, x + xoff + w, y + yoff + h, 0xffffffff );
}
void display_redraw() {
SDL_Flip( screen );
}
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